


Read Documentation → Coming Soon pagesīuild excitement for your upcoming game by launching your store page as soon as you've got something to show your potential customers. Use Steam keys to sell your game at retail, run discounts and bundle offers, or run betas.

Get your game to customers any way you can imagine. Use Steam's DRM (Digital Rights Management) tools to reduce piracy of your game, implement your own, or leave it out. You and your players are safer with Steam's automated handling of fraudulent purchases, including revoking content and preventing future abuse. Track the effectiveness of your own marketing campaigns via built-in UTM Analytics Read Documentation → Fraud prevention Read Documentation → Steam PlaytestĮasily control access to a separate game build for early testing and feedback from players. Real-time reports of your sales, player counts, and wishlist, all broken down by region–letting you work smarter. Steamworks makes your launch and management processes as simple as possible, allowing you to focus on your game. Fill out some digital paperwork, pay a small per-app fee, and you're ready to upload! Read Documentation → Read Documentation → Easy sign up and distribution The Steam client has been optimized to support 28 core languages, making it easier and more enjoyable for global users to purchase games on Steam. Read Documentation → 28 Supported Languages With over 400 distributed servers worldwide and 1TB fiber backbone, Steam can quickly get your game to players anywhere in the world. Read Documentation → Distribution network and servers We have built-in support to help you configure prices correctly for each region. Localized currencies make purchases easier for customers. Read Documentation → Pricing in 35+ currencies We've researched and seamlessly integrated the top ways players spend money in different countries around the world. The official version of the EULA is in English only, but we currently have a Japanese language EULA, a Korean language EULA, and a Chinese language EULA available for reference purposes.
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This license is free to use for learning, and for developing internal projects it also enables you to distribute many commercial projects without paying any fees to Epic Games, including custom projects delivered to clients, linear content (such as films and television shows) and any product that earns no revenue or whose revenue falls below the royalty threshold.Ī 5% royalty is due only if you are distributing an off-the-shelf product that incorporates Unreal Engine code (such as a game) and the lifetime gross revenue from that product exceeds $1 million USD in this case, the first $1 million remains royalty-exempt. You can find out more about royalties in the Releasing products section of this FAQ. The Unreal Engine End User License Agreement is the legal document that governs your use of the Unreal Engine and describes your rights and obligations with respect to the projects you create using the engine. Contact us to inquire about a custom license for either games or non-games use.

Under the standard EULA, Unreal Engine is free to use for learning, and for developing internal projects it also enables you to distribute many commercial projects without paying any fees to Epic Games, including custom projects delivered to clients, linear content (such as films and television shows) and any product that earns no revenue or whose revenue falls below the royalty threshold. A 5% royalty is due only if you are distributing an off-the-shelf product that incorporates Unreal Engine code (such as a game) and the lifetime gross revenue from that product exceeds $1 million USD in this case, the first $1 million remains royalty-exempt.We offer a choice of licensing terms depending on your use of Unreal Engine.
